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HUD, Food, and Experience

Yetrealm adds several survival-facing systems that affect day-to-day play beyond bosses and dimensions.

HUD

The client HUD surfaces extended survival values such as armor, health, hunger, experience value, and extra movement resources depending on configuration.

Food

Food diminishing returns and expanded hunger-related logic encourage varied food use in longer worlds. Some items permanently increase maximum health or hunger within defined limits.

Experience

The mechanics guide notes that anvil and enchanting flows can use raw experience points and remove the vanilla "too expensive" limit in the relevant Yetrealm ruleset.